To join the guild, an application is required by filling in this form. The application serves to provide us an insight in you as a player and your character and whether the character fits into Shadow of the Empires. If accepted, you will begin a two-week trial period, in which we ask you to be decently active. This is the period where we see if the guild is right for you and you enjoy your time playing with us.
There is no level requirement for joining the guild; if you cannot reach Zul’Gurub safely contact one of the members and we shall assist you in reach the city. Be it flight service, escorting you through an army of Goblins or setting up a Warlock summoning portal (all non-cannonical, of course!).
The age restriction to join the guild is 16.
If you are aleady in the guild, you are free to join with your alts. If you wish to bring these alts into roleplay, however, we require a biography written on the forums that needs to be accepted by the officerteam. Further information on IC and OOC alts are found on the Rules page.
What tribes / races can join?
Zandalari Trolls (Prophet Zul deserters or non Zul affiliated), Ice Trolls (Frostmane, Icetusk and Winterax), Forest Trolls (Amani, Firetree, Mossflayer, Revantusk, Vilebranch, Witherbark, Witherbranch, Shadowpine and Smolderthorn), Jungle Trolls (Gurubashi, Bloodscalp, Skullsplitter, Shatterspear and Darkspear) and Sand Trolls (Farraki, Sandscalp), all under the condition they have abandoned possible ties to the Horde /the Dark Horde.
Dark Trolls and Drakkari are not accepted. Both tribes are confirmed to be close to extinction in Battle for Azeroth. The guild has never allowed Dark Trolls, but you will find a (very small) number of Drakkari within our ranks. These trolls have been with us for years and have roleplayed deserters of Zul's army during MoP or have otherwise joined us during a time when it was still safe to assume some Drakkari roamed the world. We do not want to force people to retcon or delete characters they have developed over years, at the same time we wish to stay as close to lore as possible and reflect the tribe's rarity in roleplay. New Drakkari applications are therefore declined.
Blood trolls are not accepted.
Half-breeds (both troll/non-troll and half-breeds from different troll-empires) are not accepted.
Trolls from made-up tribes or RPG-only tribes are not accepted.
The guild is troll-only. Other races are only accepted as OOC alts.
Do you roleplay on Horde-territory? Can I roleplay in Horde cities in disguise?
No. Roleplay takes place in Zul'Gurub (click here for a map) and its surrounding jungles unless the plot of the guild requires us elsewhere. Playing non-horde aligned trolls comes with rather secluded roleplay on neutral territory only, and we wish for new applicants to take this into account before joining us. Most of the tribes are sworn enemies of the Horde and the trolls from horde-aligned tribes that are with us are often branded traitors by their original tribe. A plot might send one or two trolls from Horde-aligned tribes to Horde territory, but this is an exception, not a rule, and happens within plots and campaigns. More information on the topic is found at our rules.
Which OOC and IC classes can join?
There are no restrictions on OOC classes.
IC we accept most classes troll NPCs ingame can have, with the few exceptions listed below. Classes of great power or lore significance such as Shadow Hunter, War God, Champion, Prophet, War Lord or Loa Speaker are not accepted for initial applicants. A character can attain some of these titles eventually, but our roleplay is heavily focused on character growth and progression over time. This doesn't mean your character has to be a blank slate, but we do ask for balanced characters that can still be offered growth through plotlines and roleplay. More information can be found on the ranks and classes topic on our forums.
In-character Death Knights will be judged on a case-by-case base. Their status as undead may cause these charactersto be denied fromparticipating in somerituals or ceremonies. Considering a few of the tribes loathe undead, roleplaying a Death Knight can impact both events and social roleplay. We therefore advice playing a DK as an alt, so that you are always ensured of roleplay! Other, non-DK undead or risen trolls are not accepted.
We do not accept IC Warlocks or Demoniacs.
We do not accept (practicing) Necromancers.
What kind of powers can my character use?
Compared to other guilds, Shadow of the Empires is rather low on the use of both physical and magical abilities. Spells and rituals are encouraged to be prepared well and show effort. This includes the shapeshifting ability for druids.
Characters may develop in strength and abilities quite significantly but this is a growth, not a given!
What mounts and pets can my character use?
Currently only raptors, bears (for forest trolls) and basilisks (for sandfury) are allowed as in character 'starter' mounts. The Gilded Ravasaur is, due to its in-character importance, reserved for Zandalari from the highest castes. Other mounts can be obtained through roleplay and plots. The guild uses a coinsystem for this. You can read up on how to obtain an exotic mount here. Your character doesn't have to own a mount - there are various animal handlers that will gladly let you borrow one for missions and trips.
Trolls can form strong bonds with their animal companions and it is not uncommon to see these beasts help their masters when they find themselves in a dangerous situation. The use of pets as a standard combat mechanic is an aspect of trolls choosing the Beast Lord path. Click here for more information!
There are no restrictions on pets, as long as the character has a valid reason for having such a pet and a proper background of obtaining it. Remember the pet has to be able to survive in the warm jungle, and that some pets might be frowned upon by other trolls. Furthermore it won’t always be possible to take a pet with you during various trips and expeditions, and if a pet needs special care that can only be provided by your character, this might result in your character having no choice but to stay with said pet.
Are there any restrictions on armour or weapons?
There are no rules when it comes to certain in-game armour allowed or not, we only ask you to not play our lore significant armor, weapons or other items as in-character. Other than that you are free to choose whatever set you like! We have no uniforms and the use of the guild-tabard ICly is free for everyone to decide - it is by no means a requirement and most of our trolls do not wear it. Voodoo-empowered armour or trinkets fall under the same policy as the guild's general stance on the use of magic and voodoo.
Does my troll need to speak with an accent?
No, but you can if you like! While it is sometimes argued a troll shouldn’t have accent while speaking Zandali or that only the ‘lesser’ tribes should have accents, there are various NPCs in game that do talk with an accent in Zandali, including some Zandalari. We’d like to leave that choice with you, as a player. The only thing we ask that if you do use accents to not make them so overly thick they become unreadable.
Are there different gender roles in the guild?
We now and then receive applications that hold background stories of females having little to no rights or opportunities for personal growth beyond carrying and raising children, and we meet players who expect a roleplay community in which such practices happen. Roots of these beliefs are the Warcraft RPG-books, which Blizzard has declared to be non-canon.
While the RPG books and headcanons of fans can be a great inspiration to fill in the gaps Blizzard sometimes leaves us with lorewise,there is no proof of such gender inequality in-game. In this case, the game contradicts the RPG-books/headcanons: there are plenty of female caster- and warrior type trollmobs and there is a good number of female troll NPCs of great power and rank in both the game and the novels, for more or less all tribes (Darkspears Zen’tabra and Vanira, Revantusk Primal Torntusk, Witherbark Ojin’ba, Gurubashi High Priestess Kilnara and Mar’li, Zandalari Talanji, Loti, Yazma, Khal'ak and so on). While the game shows us very little of the relationships between male and female trolls, the little we do see (such as Tony Two-tusk and his ex-wife Ajamon or Loti and Raal) points to anything but females being of lower status. Only one example of a clear power difference between males and females is known and these are the Blood Trolls, in which the reverse of the trope is true.
Following this, we wish to point out that male and female trolls hold equal status in the guild, and that applications centered around the practices from the RPG books will be declined. Of course, an individual character can have different views, but keep in mind that these will most likely not be shared by other trolls in the guild, nor deemed 'normal'.
How is troll regeneration played out?
Trolls regenerate, but the lore on the extent of their regeneration is not consistent. We see examples of trolls healing gruesome wounds within the heat of battle, we see trolls able to regenerate organs and entire limbs alike, and on the other hand we see quests in game in which trolls die or bleed out to much smaller injuries. We work with a list of our own to make the concept of regeneration and healing at least consistent within the context of the guild. This list is by no means lore validated and is merely to provide consistency. The list can be found here and will be updated once the game provides more clarity on the subject.